3D Maze in Two Point Perspective

Opened: Wednesday, 6 November 2024, 12:00 AM
Due: Monday, 11 November 2024, 12:00 AM

3D Maze in Two Point Perspective


Materials Needed

  • Pencils, erasers, rulers
  • Drawing paper
  • Shading pencils (2B, 4B, 6B) for different shading depths

Here's a step-by-step guide for drawing a 3D maze using two-point perspective:

The first step is to define the horizon line. For this example, we'll simply use the top of the paper as the horizon line.

Next, we'll place two vanishing points on the horizon line. To simplify the process, you can use the corners of the paper as the vanishing points


 It's time to start drawing the maze. We'll start by defining the corner of the maze. The corner is drawn with a vertical line and is placed low enough on the picture plane so that the viewer will be able to see into the maze. (If the corner is placed too high on the picture plane, the viewer will not be able to see into the maze because the angle will be too flat.)

Next, lines are drawn from each end of the corner to both of the vanishing points.


From here we can determine where the maze should end back in space. Vertical lines are drawn to indicate the back edges of the maze.

 Using the back edge and the vanishing points, we can draw the back wall.


The back corner is drawn where these lines intersect and then the bottom edges are added.



 After adding extra lines to make the walls appear a bit thicker, this process is repeated to create a series of "boxes" within the original structure.


Additional walls and openings are added to complete the structure of the maze. All lines must go in one of three directions. Corners and edges are drawn with vertical lines.


All walls on the left side of each corner or edge are defined by lines drawn to the left vanishing point.


All walls on the right side of each corner or edge are defined by lines drawn to the right vanishing point.


All done!! now adding shading will give your 3D maze more depth and make it look even more realistic. Here’s how to go about it:

It's time to define the light source and further create the illusion. The light source for this image originates from the upper left corner.


This location produces core shadows on the right side of walls. This is the location of darkest value in the drawing.


Mid tones are found on the left side of the walls. This is represented by a medium value.


Highlights are found on the tops of the walls. No value or shading is added in these locations


Cast shadows are found behind the walls on the right side. A gradation of value, from dark to light, is added in these areas.